package com.yodawnla.easyPuyo.system;

public interface Tex
{
	// Window
	// public final static String Button = "btn";
	public final static String Window = "window";
	public final static String ResultWindow = "resultWindow";

	// Game
	public final static String UpperBg = "upbg";
	public final static String LowerBg = "lowbg";
	public final static String CenterBar = "centerBar";
	// public final static String HpFrame = "hpFrame";
	// public final static String MpFrame = "mpFrame";
	public final static String EnemyHpBar = "emyhpbar";
	public final static String Enemy = "emy";
	public final static String HpBar = "myhpbar";

	// System
	public final static String Ball = "ball";
	// public final static String Bomb = "bomb";
	public final static String Shield = "shield";
	// public final static String HpPotion = "hppot";
	// public final static String MpPotion = "mppot";
	public final static String White = "White";
	// public final static String SelectArrow = "SelectArrow";
	public final static String Warning = "Warning";
	public final static String Arrow = "arrow";
	public final static String BaseBg = "baseBg";
	public final static String rankBar = "rankBar";
	public final static String StageClear = "stageClear";
	public final static String Chest = "chest";
	public final static String PauseIcon = "pauseicon";
	public final static String GoldIcon = "goldicon";
	public final static String CaveIcon = "caveicon";
	public final static String Spark = "spark";
	public final static String LevelUp = "LevelUp";
	public final static String AreaClear = "AreaClear";
	public final static String HelpTag = "HelpTag";
	public final static String ParticleStar = "ParticleStar";
	public final static String Back = "back";

	public final static String HorizontalItem = "HorizontalItem";
	public final static String VerticalItem = "VerticalItem";
	public final static String SquareItem = "SquareItem";
	public final static String CrossItem = "CrossItem";

	// World Map
	// public final static String HpIndicator = "hpind";
	// public final static String MpIndicator = "mpind";
	// public final static String WorldBg = "worldBg";
	public final static String LocationIndicator = "locind";
	public final static String PageIndicator = "pageind";
	public final static String StageBtn = "stagebtn";
	public final static String BackBtn = "BackBtn";

	// World Map
	public final static String World = "world";

	// WorldElement Map
	public final static String Sun = "Sun";
	public final static String Moon = "Moon";
	public final static String Star1 = "Star1";
	public final static String Star2 = "Star2";
	public final static String Cloud1 = "Cloud1";
	public final static String Cloud2 = "Cloud2";
	public final static String LightBg = "LightBg";
	public final static String DarkBg = "DarkBg";
	public final static String DoomBg = "DoomBg";

	// HUD
	public final static String CharStatePanel = "charstp";
	public final static String CharScBtn = "charscbtn";
	public final static String StageScBtn = "stgscbtn";
	public final static String GoldShopScBtn = "goldscbtn";
	public final static String YoShopScBtn = "yoscbtn";
	public final static String RankScBtn = "rankscbtn";
	public final static String ExpBar = "expbar";

	// CharacterScene
	public final static String StatePanel = "statePanel";
	public final static String ItemDetailPanel = "itemdp";
	public final static String Button2 = "charstatebtn";
	public final static String BigBtn = "bigBtn";
	public final static String Equipment = "equipment";
	public final static String E = "e";
	public final static String ExpPanel = "ExpPanel";
	public final static String ItemSelector = "ItemSelector";
	public final static String EnhanceComplete = "EnhanceComplete";

	// ShopScene
	public final static String ItemBar = "itemBar";
	public final static String Wallet = "wallet";
	public final static String Tree = "tree";
	public final static String ShopItemSelector = "ShopItemSelector";
	public final static String GaChaItemIcon = "GaChaItemIcon";
	public final static String DiamondItemIcon = "DiamondItemIcon";

	// characterFace
	public final static String Face = "face";

	// attack Effect
	// public final static String RemoveEffect = "RemoveEffect";

	// attack Effect2
	public final static String AtkEffect = "AtkEffect";
	public final static String AtkEffect0 = "AtkEffect0";
	public final static String AtkEffect1 = "AtkEffect1";
	public final static String AtkEffect2 = "AtkEffect2";
	public final static String AtkEffect3 = "AtkEffect3";
	public final static String AtkEffect4 = "AtkEffect4";
	public final static String AtkEffect5 = "AtkEffect5";
	public final static String AtkEffect6 = "AtkEffect6";
	public final static String AtkEffect7 = "AtkEffect7";
	public final static String AtkEffect8 = "AtkEffect8";
	public final static String AtkEffect9 = "AtkEffect9";
	public final static String AtkEffect10 = "AtkEffect10";

	// Game Over
	public final static String Continue = "Continue";
	public final static String GameOver = "GameOver";
	public final static String Win = "win";
	public final static String NoMp = "NoMp";
	public final static String Defeated = "Defeated";

	// System
	public final static String Block = "Block";

	public interface Tiled
	{
		public final static String BlueSword = "BSwd";
		public final static String YellowSword = "YSwd";
		public final static String RedSword = "RSwd";

		public final static String FireSword = "FSwd";
		public final static String ThunderSword = "TSwd";
		public final static String IceSword = "ISwd";

		public final static String RemoveEffect = "RemoveEffect";

		// public final static String Equip = "Equip";
		public final static String AudioBtn = "audioBtn";
		public final static String Crystal = "Crystal";

		// public final static String Char = "Char";
		// public final static String CharSword = "CharSword";
		// public final static String Attack = "Attack";
		// public final static String Monster = "Monster";
		public final static String CounterDownNum = "CounterDownNum";
		public final static String Egg = "Egg";
	}
}